Roll For Damage
In this medieval tavern, combatants live and die by the roll of the dice. Will luck be on your side, or will you fall at the hands of fate!
Every time you attack and defend, your effectiveness is determined by the sum of your dice rolls. When you defeat enemies, upgrade your stats by adding dice to them, improving your future rolls.
Press Space to move onto the next level
Click on the stats you want to upgrade after combat
Team Members:
Nicholas Browning - Coding and Design
Dominic Vasi - Art
This game was made as part of the GMTK 2022 Game Jam. The theme was Roll of the Dice, which inspired us to make a game where combat is solely determined by dice rolls.
Status | Released |
Platforms | HTML5 |
Author | Nick Browning |
Genre | Simulation |
Made with | Unity |
Comments
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I'm afraid to say that I do not enjoy the game much. I see the idea, but from the controls that I see, there's nothing I can do to influence the gameplay besides scores, making it feel more like a semi-interactive movie than a game.